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Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft), by Jarrett Webb, James Ashley

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Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.
- Helps you create a proper development environment for Kinect applications.
- Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
- Provides fun examples that keep you engaged and learning
- Sales Rank: #1026004 in Books
- Published on: 2012-02-22
- Released on: 2012-02-28
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .73" w x 7.50" l, 1.24 pounds
- Binding: Paperback
- 324 pages
About the Author
Jarrett Webb creates imaginative dynamic interactive immersive experiences using multi-touch and the Kinect. He lives in Austin, TX.
Most helpful customer reviews
19 of 20 people found the following review helpful.
A great book for Kinect beginners
By Joshua Blake
Beginning Kinect Programming is a great book for C#/WPF developers who want to get started with the Kinect for Windows SDK. It addresses all of the features of the Kinect SDK in a way that is accessible and interesting to read. It does not require any previous knowledge or experience with Kinect development. If you are already developing Kinect SDK applications, this book may be a bit basic for you, although it will still be useful if you have only used OpenNI or libfreenect before and now want to learn the Kinect SDK. The book does assume an intermediate knowledge of WPF and C# development.
A little on my background and qualifications for reviewing this book: I am the Technical Director of the InfoStrat Advanced Technology Group and have extensive experience with the Kinect SDK, OpenNI, and libfreenect (as the founder of the OpenKinect community, no less.) I have developed Kinect applications professionally since Kinect for Xbox was released, and before that, natural user interface (NUI)/multi-touch applications since 2008. I read this book with an eye out for any technical inaccuracies with respect to Kinect SDK features or best practices and found none. While I am not in the target audience of Kinect SDK beginners, I felt this book is very appropriate for that audience.
Pros:
* The authors' writing style is professional, engaging, and interesting to read.
* The book accurately covers all features in the Kinect for Windows SDK. After finishing this book, readers will be able to understand what the Kinect sensor and Kinect SDK can and cannot do, and will be able to start developing applications of their own design.
* There are plenty of code samples covering each topic. I was pleased with the more complete sample applications in the last few chapters, and particularly appreciated the partial implementation of the Put That There application (the original natural user interface: Chris Schmandt's project demonstrating simultaneous gesture and speech interaction from 1979!)
* The book is professionally presented and well-edited. There were only two or three very minor typos. I've read other technical books that had many more editing issues.
* The authors recognize that this book is just a first step into Kinect development - the tip of the iceberg, so to speak - but cover enough to get the readers started. The book does not attempt to cover advanced design topics or teach the reader interface design, but this is appropriate for the intended audience and purpose (beginners to Kinect development). This book is more about breadth than depth: it covers all the things you can do with the Kinect SDK rather than go really in-depth on a few features.
Cons:
* In a few places the authors used imprecise language that could confuse the reader for a moment, but this was typically in secondary comments or the couple areas that cover advanced ideas and did not hurt the understanding of the core Kinect SDK content.
* I found the coverage of gesture, pose, and manipulations to be poorly defined or even described inaccurate. I do not think a typical reader will really understand those higher concepts from the descriptions in this book, but this by itself does not affect the beginner's ability to learn the Kinect SDK or try out the sample code. I expect that most readers will finish the book satisfied with what they have learned, though will soon be hungry to learn more advanced topics from online sources or other books.
* While the chapters were short and quick to read, a few times I felt myself wondering why I was reading about a particular subject and how it fit into the bigger picture. The authors could have added more introductions and transitions that help the reader understand the purpose of each topic and how it relates to something the reader needs to know.
* There are some portions in the later chapters that are very heavy with code-listings for setting up the guts of a sample application and light on explanations on what the code does. It would have been sufficient to focus on the Kinect-specific portions and for the rest, reference a particular file in the book's sample code. Most readers will end up skimming or skipping these large code blocks and copy them from the online sample code rather than type them in from the book.
* If you are already comfortable with some or most of the Kinect SDK, or if you are primarily looking for guidance on how to build or design better Kinect interactions or user experiences, rather than just learning the features of the SDK, this book may not be for you.
Taken all together, the cons I listed are really rather minor and this book contains a lot of value for beginners to Kinect development, as the book's title suggests. This would be a great book for companies to buy for junior members of a team that does Kinect development, or for individual hobbyists or professionals who want to learn the Kinect SDK for use in their own projects. For the intended audience of this book and for the price (currently, Amazon price of $24.34), I rate five stars and recommend purchase.
Full disclosure #1: I received a complimentary copy of this book from author James Ashley.
Full disclosure #2: I am the author of Natural User Interfaces in .NET, which covers a lot of similar topics for Kinect and multi-touch development but also includes more conceptual NUI material and is intended for a slightly more advanced developer/designer audience than Beginning Kinect Programming.
5 of 6 people found the following review helpful.
Great book for new and advanced Kinect developers
By Wells Caughey
This book is a must have for anyone who is interested in learning how to program the Kinect. It provides deep, yet easy to understand explanations of core Kinect concepts as well as an extensive code library to get first-time Kinect developers up running quickly.
1 of 1 people found the following review helpful.
Saved my a$$
By Mr. E
I used the kinect as part of a machine vision based robot that I made for my senior design class in college. My partner literally did nothing in the project despite me constantly lighting a fire under him. With two weeks left until I had to present my project, I used this book to quickly learn and write code to get my partner's portion finished. My project des up winning first amongst my electrical engineering peers in the competition at the end.
I will say that some of the example code isn't perfect and has errors....BUT, that is because the Microsoft Kinect SDK changed since the book was published. Anyone who has used Visual Studio in the past should be able to find and fix any issues fairly quickly on their own.
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